Nick Urko's Portfolio

Arbor: The Shrine

 

Game:
Engine:
Production Time:
Playtime:

 

 

Arbor: The Shrine
UDK (June 2011)
16 weeks (15 hrs / week)
15-20 minutes

 

 

 

Download Level

 

Level Design Document

Arbor: The Shrine - Full Playthrough

Overview

I really enjoyed making Arbor, so I decided to continue working on it for my Direct Focus Study. I thought the original set of levels we made were a bit straightforward, so I took the assets that my team made, and created a level that was bigger, more open ended, and full of puzzles.