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Haunted Mall Horrors

_Team Size:
Role:
Game:
Engine:
Production Time:
Playtime:
_5
Game Designer / Level Designer
Haunted Mall Horrors
Torque
8 weeks (15 hrs / week)
5-10 minutes
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Download Game

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Game Design Document

Overview

_Haunted Mall Horrors is a 2D side-scrolling brawler made in the Torque Game Engine. The player takes control of Office Valiant, a mall cop, whose job is to ensure the mall is protected no matter what. Recently, a new Halloween shop moved into the mall where he works, and a mysterious evil has crept over his domain. A strange ectoplasmic mist permeates throughout the mall and is bringing merchandise to life. With flat screen TV’s and evil high heels now rampaging through the mall it is up to Officer Valiant to save the day and restore order to this small town shopping center.

My Responsibilities

_This game was made during my first Team Game Production class at The Guildhall. I developed the initial concept for the game and maintained the overall project vision, while working with the team to flush out the finer details.

I worked with our lead Programmer to come up with a system to modify the game engine into something that would suit our purposes.  The engine we began with was a custom version of the Torque game engine which specialized in the production of platforming games.  We worked to create a version that worked for beat 'em up games.



Event System

I set up the system that kept track of the enemies in the level.  The path leading forward begins blocked, but it is cleared as the player defeats enemies.  Enemies jump out at the player from stores as the player moves forward.
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The player can not continue forward until he has defeated the remaining enemies.

Monster Behavior

Monsters in Haunted Mall Horrors patrol along a network of nodes.  Each enemy has its own unique network to follow.
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The monster patrols along the nodes and attacks the player if within range.

Full Playthrough

Game Maps

Level 1

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Level 2

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Level 3

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Level 4

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